eCommerceNews Australia - Technology news for digital commerce decision-makers

Gamification stories - Page 3

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AppLovin's 2024 Ad Trends report reveals role of Gen AI

Fri, 16th Feb 2024
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AppLovin's 2024 Ad Trends report reveals the transformative role of Generative AI, employed by its in-house creative agency SparkLabs, in innovating mobile and gaming ad creativity.
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Property Council of Australia boosts e-learning with D2L's Brightspace platform

Tue, 12th Dec 2023
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The Property Council of Australia embarks on a digital transformation, enhancing e-learning through D2L's Brightspace platform.
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CYPHER Learning introduces AI 360 for course creation

Fri, 3rd Nov 2023
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CYPHER Learning unveils AI 360, an AI-aided suite for swift, personalised course creation for schools and businesses.
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Video: 10 Minute IT Jams - An update from XRii

Fri, 22nd Sep 2023
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Matthew Endresz, who is the CEO of XRii, joins us today to tell us more about XRii and what they are doing in the APAC region.
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Trustwave to use gamification to train cybersecurity professionals

Fri, 25th Nov 2022
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The initiative aims to elevate skillsets, build camaraderie among cybersecurity teams, and attract new and diverse talent to the field.
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Game-based learning to become $55 billion industry in next eight years

Wed, 12th Oct 2022
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Game-based learning market expected to reach $55.80 billion by 2030, driven by demand for VR, AR, and AL in education and on-the-job training.
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Komo appoints Leilani Vakaahi as Partnerships Manager

Fri, 25th Mar 2022
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Komo, the digital marketing software company, appoints Leilani Vakaahi as new Partnerships Manager to support expansion plans with her experience.
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Gamifying cybersecurity key to preventing attacks

Thu, 8th Jul 2021
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Gamifying cybersecurity is key to preventing attacks, with Balbix reporting that most incidents are due to individual user behaviour.
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NZ car retailers bringing test drives to a whole new level

Fri, 8th Nov 2019
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New Zealand car retailers are transforming a Jaguar F-PACE SUV into an Xbox controller, letting buyers test drive vehicles in a virtual racing game.
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Game on: Injecting retro fun back into channel promotions

Wed, 3rd Jul 2019
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Ingram Micro and Dell Technologies have come up with the perfect reason for resellers to play retro arcade games at work.
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Govt & Canterbury Uni pour $7m into gaming research

Fri, 17th May 2019
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The University of Canterbury and the New Zealand government are injecting USD $7.7 million into gaming research, aiming to revolutionise immersive applications.
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Could gamers be the best contenders for cybersecurity roles?

Mon, 9th Apr 2018
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New research from McAfee reveals 78% of security pros see gamers as top candidates for cybersecurity roles, due to gaming's critical skills.
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Social enterprise develops game for learning sign language

Wed, 14th Mar 2018
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The game has passed the prototype stage, and SeeCom are currently doing research to produce the full game version.
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Bored of health and safety? Vodafone now educates staff by gaming

Thu, 28th Sep 2017
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H&S education is often put on the same ‘boring level’ as watching paint dry and the deliberations of the NZ election - but now it's in a game.
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Fun for all ages: New study says yep, videogames are good for all Kiwis

Mon, 14th Aug 2017
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A new report has dealt a blow to those in the anti-videogame club, showing that video and computer games have positive effects on the way Kiwis learn.
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Google launches gamified digital citizenship programme

Fri, 9th Jun 2017
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Google unveils Be Internet Awesome, a free, fun game-based programme to teach safe digital navigation to children.
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Schneider Electric: Enhancing data center performance, gamefully

Sun, 4th Jun 2017
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Schneider Electric pioneers data centre gamification, promising efficiency gains and cost savings with innovative management tools.
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Gamification: Cybersecurity's secret spice for effective employee training

Tue, 23rd May 2017
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Organisations can reduce their cybersecurity risks by engaging employees through gamification, according to Palo Alto Networks.
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Recharging robots with stories and teamwork in term 2

Mon, 22nd May 2017
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A chance to try a new gamification tool that encourages collaboration. Can you save the droid before his power cells are permanently drained?.
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Kiwi company takes exergaming to new heights

Mon, 16th May 2016
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Childhood obesity is the focus of new Kiwi trampoline innovation designed to get children more active through fun games.