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Virtual Reality (VR) stories

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
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Sony unveils VENICE Extension System Mini in India

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Sony launches VENICE Extension System Mini in India, a smartphone-sized 8.6K camera head for tight spaces, VR rigs and high-movement shoots.
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AliveNow crafts interactive ‘Born To Trade’ hub

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AliveNow builds interactive ‘Born To Trade’ hub for FYERS, blending personalised videos and a daily quiz to drive repeat trader engagement.
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SkillsVR unveils EVA AI assistant for unified training

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SkillsVR launches EVA, an AI assistant unifying VR, mobile and web training with real-time learner guidance and automatic record tracking.
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How digital service is transforming global cash cycles

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From AI analytics to remote fixes, digital service is reshaping cash operations, boosting uptime, trust, and sustainability at every stage.
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Siemens named Leader in Gartner QMS software ranking

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Siemens named a Leader in Gartner Magic Quadrant for quality management software, spotlighting its AI-enabled, integrated QMS portfolio.
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Gen Alpha expects hybrid work, AI tools & shorter commutes

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Gen Alpha teens expect hybrid jobs, short commutes and AI assistants as standard by 2040, reshaping offices, transport and work culture.
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xReality surges on US defence, law enforcement deals

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xReality receipts jump 85% as US defence and police contracts swell pipeline to AUD $63 million and support a larger Sydney base.
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Public safety LTE & 5G spend to top USD $6.3 billion

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Global public safety LTE and 5G spending will climb from USD $5bn in 2025 to over USD $6.3bn annually by 2028, SNS Telecom & IT says.
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Goertzel & Lanier clash over AI autonomy & control

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Ben Goertzel and Jaron Lanier clash over whether increasingly autonomous AI deserves moral standing or must always remain under human control.
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Hands-on review: Silicon Power Hypera microSDXC Express card

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Silicon Power’s Hypera microSDXC Express card brings near-SSD speeds and affordable extra storage to Nintendo Switch 2 gamers.
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Forrester warns on 2026 tech budgets amid AI shifts

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Forrester flags cooler optimism for 2026 tech budgets as leaders juggle AI-driven investment plans with rising geopolitical and cyber risks.
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Porsche debuts cloud 3D configurator for Cayenne EVs

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Porsche launches a cloud-based 3D Cayenne Electric configurator, streaming photoreal models to browsers, apps and dealer showrooms.
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NIIT buys SweetRush for up to USD $26m in AI learning push

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NIIT Learning Systems snaps up US learning designer SweetRush for up to USD $26m to boost AI-driven custom training and near-shore reach.
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Nominet backs Hulme Grammar’s drive on digital skills

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Nominet’s GBP £10,000 GiveHub grant will help Hulme Grammar widen digital inclusion and STEM access for more than 1,000 Oldham youngsters.
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Malaysia showcases 5G XR live surgery to global medics

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Malaysia streams 5G XR-assisted live surgery worldwide, linking UMMC doctors with global experts and students in real time for training.
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Digital economy seen surging to USD $28 trillion by 2026

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The global digital economy is forecast to hit USD $28 trillion by 2026, growing nearly three times faster than overall world output.
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Digital economy set to hit USD $28 trillion in 2026

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The global digital economy is forecast to surge 9.5% in 2026 to USD $28 trillion, triple the pace of overall worldwide economic growth.
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CIMPOR’s private 5G blueprint boosts efficiency, cuts CO2

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CIMPOR’s new private 5G blueprint lifts plant efficiency by 1%, saves up to USD $15 million a year and cuts CO2 emissions by 140,000 tonnes.
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Touching the Sky VR crowned top prize at Qld XR Awards

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Touching the Sky VR wins Qld XR Festival’s top prize, highlighting global brand backing and Australia’s growing immersive media scene.
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Game review: Maestro (PSVR2/Meta Quest 3)

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VR rhythm game Maestro turns you into a flamboyant orchestra conductor, mixing classical bangers with party chaos on PSVR2 and Quest 3.